Monday, April 6, 2015

Fenced in garden

I just finished up a new terrain piece, a fenced in garden for my 20mm-28mm Chain of Command terrain.

Start by cutting a base of MDF board and sanding the sides and edges for blending.
Take some corrugated card and glue it in the center of the base and let dry.
then cut pieces of balsa wood and glued them around the card but first cut a piece of paper the same size that the square around the fence would be and trace the square around the card to make sure the posts are square and the pieces line up.
Next take some coffe sturrers and cut them to size and glue them to the balsa wood for your fence post. I used this old wicker like shade pieces that I had, that's a little thicker than coffe sturrers but they should work just fine, or you could use some smaller pieces of balsa wood.
Grout or sand for texture.

After it's dry spray paint black for your under coat.
Paint and flock.






I still have to add some plants to the garden. Let me know what you guys think any feed back would be great! If you have any questions feel free to email me.

Friday, April 3, 2015

The End of the Outhouse Gang at Little Cohones

Last night we played a desperado western gunfight game at the club  http://kingstonirregulars.blogspot.com.

The Outhouse gang, have had a couple days of pillaging, drinking and having some good times with the girls at Bertha's Hotel and Palace of Exotic Delights. The town's people and lawmen have rounded up a posse to put an end to the Outhouse's tenure in little Cohones. With the army coming in from the north after fighting off some local engines and sherif Richards (2-Dicks) Richards closing in from the south Cess Poole and the gang decide to make a break south towards the border of Mexico. (They need to get off the south end of the table with as many of their members loot they can.)


The map







Here's some pictures of the table




The local girls at Bertha's





The games starts with the army making their move into town 

An Outhouse gang member Vyle Habet takes the opening shots at private Herve Lackaplomb, grazing  his head and hitting his horse. Failing his check to try and stay on his horse Herve gets thrown from his horse, but is unhurt.
By chance Private Lackaplomb's card gets called next and returns fire at Vyle in the window of the bank hitting all around the window and making Vyle drop for cover. 

Eval Doings and Cess Poole hearing the shots emerge from Berthas with Skags Dullard and Eval making a break left to the alleyway. 
Sheriff Richards in an upstairs window across the street with a reaction card coveringthat alleyway takes a shot and hits Eval in the stomach immobilizing leaving him and until he bleed outing the middle of the street. Marking the first Outhouse gang member to drop in the streets of Little Cohones. 
B.O McCaferty runs down the street and takes a couple shots at Cess Poole who is taking cover behind the boxes and misses him. Cess Poole returned fire but hit the boxes making B.O. drop and hug the barrels for cover. 
 Skags Dullard on the top of Berthas, hears the commotion and runs to the window to see the army coming in from the North. He takes 3 shots at Clay Dogsbody in the wide open only grazing his horse in the shoulder and Dogsbody in the head.
Meanwhile after posing for the camera Buffalo Chip Brown,makes a break for the back of the jail trying to cut off the 3 gang members escape route.
                   He gets caught by Outhouse member Hank Sewage and is cut down behind the jail making him the first lawman to bite the dust.

 The buzzards lurking

Cess Poole, meanwhile, about to be cut off by the army swinging behind Berthas on horseback, runs and dives through the window of a shop.
B.O trying to take advantage of Cess Poole on the ground, runs up to the door way but misses 3 shots.

4 Fingers Gore getting up and repositioning in the window of the bank takes a couple more shots at Lackaplomb but misses. Lackaplomb returns fire putting 3 rounds in the chest and stomach of 4 Fingers even with the cover of the window. 


Vyle Habbit Turning around after gunning down Buffalo Chip Brown runs to the corner of the bank and takes a couple shots at Lackaplomb hitting him in the shoulder, wounding him lightly but doing no real damage.
Lackaplomb adjusts a little to his right takes aim and puts 3 into Vyle Habet killing him. That's 3 men down out of the 6 Outhouse members to only 1 down lawman

Just when things were seeming hopeless for the gang, Hank Sewage turns the corner and shoots B.O McCaferty in the back dead as he was about to try to shoot the befuddled Cess Poole as he's still dazed from diving through the window trying to get out of harms way.

Mean while Skags Dullard sees his chance to run out the second floor side door of Berthas and down the stairs and around back of the alley as the soldiers were closing in.
A couple more cards for Cess Poole and Skags allowed them to move further down the back street towards the border as the sheriff was occupied with Hank, as Hank too pushed down the back street on the opposite side of Cess Poole and Skags. 

Cess and Skags got as far as the back of the gun shop when from the rear private Dogsbody rides up  takes a big swinging miss with his rifle butt. Skags then turned to hit back but missed.

Lt. Xavier Butts ran from the front of the street but failed to reach the fight. Skags then backed from the fight giving Dogsbody a free hack at him, but he missed. This allowed Skags to get off a couple of shots missing Dogsbody but striking the horse causing which fell on Dogsbody, leaving the Lt to face Cesspoole and Skags .
Cess Poole has backtracked to help out his buddy in the fight getting to the corner of the gun shop shooting the Lt. In the right arm causing a light wound. On the next card  Skags turned and shot the Lt. dead. The next card called happened to be for Skags again he then decides he's going to turn and shoot the pinned private that's stuck under the horse with 3 rounds but when he fires he realizes that he had fired his last round and missed his opportunity. 
Lackaplomb made his way down the Main Street riding to his fellow comrades rescue taking a few shots at Cess Poole but only causing minimal damage.

Meanwhile on the other side of the street Sheriff Richards was in his own gun battle with Hank. Hank was able to run further down the street towards the border hiding behind a Mexican hut. The sheriff then decided he was going to run out the main door and get as close as he could to shoot Hank and that's exactly what he did, Missing the first 2 shots but hitting Hank in the chest with the 3rd killing him.




Dogsbody was able to finally wiggle free from the horse and regain his composure. The Sheriff was able to run across the street and make his was to the corner of the gun shop. Stopping just short of being able to get a shot off because he was unable to see the action going on just around the corner.


The cameraman decided there was a lot better things to photograph besides taking pictures of a dead man in a casket and turning, he started taking snaps of the action !!!
Cess Poole then decided to trade  more shots with Herve Lackaplomb in the middle of the street. Striking the horse and getting tossed with no additional damage. A couple more shots from Cess Poole strikes Lackaplomb breaking his leg inflicting a major wound and allowing Lackaplomb only to crawl for the rest of the game.
Thinking the turn was over, one more card was called and it was sherif Richards (2-Dicks) Richards. The Sheriff turns the corner walking right up behind Cess Poole and fires 3 shots missing the first one but hitting with the last 2 to put an end to Cess Pooles rain of terror. Leaving Skags Dullard by himself to face the music. 
In

The first card of the next turn called Dogsbody to empty his last 2 rounds in to Skags breaking his leg and denying his ability to make it to the border and that was the end of the Outhouse gang.

So a bloody victory for the law and the town of Little Cohones. leaving all the members of the Outhouse gang dead and bleeding in the streets for the town to see and to set an example for any other outlaws that might be thinking about coming around. 

It was fast paced game we got in done in just a couple of hours. 
A successful game night for the club and another great time!

Sunday, March 29, 2015

Havoc 2015



I've just returned from havoc 2015. It was a great time and I put on a chain of command game I've been testing at our club for quite sometime and I think it went great! As I was representing our CoC community I did my best to put on the best looking game possible and give the most realistic and detailed representation of the game, trying not to disappoint lard island! It was a great weekend but due to a snow storm that swept through, the turn out wasn't what was expected and of course what we want to see at these outings. But over all it was a fun time as always and it's back to the drawing board for Huzzah coming up in a month in some change in May.

Here's the write up of the COC game

It was a regular attack defend game with an American armored platoon attacking a regular German platoon. With the Americans trying the force the Germans from the table by dropping their Force Morale to zero wile keeping their own above 3.

A couple pictures of the table. It might look familiar that's because it was the same game as my my last write up with some minor changes to the terrain and support.



The Germans kicked it off with the higher force moral of 9 and the Americans with 8. The Germans deployed in the garden and took an over watch stance.

The Americans answered by deploying there machine gun squad in the bocage  firing and missing. The Germans on over watch immediately answering but also missing. 
 The next American phase brought on a senior leader and the 60mm mortar setting up a base of fire behind the bocage with the machine gun squad. Also committing the Sherman deploying it onto the road
The Germans decided to move out of the garden towards the the front of the house and at the same time deploying their tripod mounted MG42 on the second floor and firing at the Americans behind in the bocage.
After trying to shoot it out with the Americans in the bocage and taking a good amount of shock from the bocage the Germans decided to deploy one of their senior leaders (a part of their support) to shake the shock and keep  the MG from getting pinned and to keep it firing!

The next American phases the Sherman was on the move and pulled up to a hedgerow and took a shot at the building with the German MG42 failing to do any damage due to some great save rolls by the Germans.
Then deploying another American squad on the other side of the hedge. Also opening up on the machine gun with their machine gun squad and mortar killing a crew member and wounding the senior leader twice (taking fire from too different units) knocking down his command initiative from 3 to 1 and knocking down their Force moral from 9 to 7.

The next German phase the Germans rolled a double 6 and was able to pull the machine gun down the stairs and out the door to around the side of the house waiting for the Americans in the bocage and also watching the field slightly to the left of them knowing the Americans had a jump off point there. 
 The Americans now knowing there was know more firing coming from the house the squad in front of the Sherman decided to make a break for the hedge field and sent out a scout team to the left flank. 
When the German phase came they finally were able to get a chain of command point after rolling the last couple of 5s they needed and set an ambush with their panzershreck team taking a great shot At the Sherman that was carefully parked behind the hedge watching the building waiting for the opportunity to bang a shot at any German trying to reoccupy the windows. Needing a net hit of 7 to hit , the Germans rolled an exact 7 and  Rolled their 13 dice for their AP getting a whopping 9 hits on the Sherman ! With the Sherman having an armor of only 5 they were able to only get 1 save (which didn't matter with 8 hits on the tank with only 5 save rolls) the Sherman went up in a ball of smoke allowing the panzershreck team to scurry off letting the Americans take a hit on there for morale going from 8 to a 7

Finishing up their phase with deploying another infantry squad in the front of the house behind the stone wall a more favorable position to take on the Americans approaching from the hedge field with out exposing them self to the fire of the American machine gun squad camping in the bocage.
On The American phase the troops in the hedge field fired at the Germans behind the the wall inflicting some shock and and killing a machine gunner and deploying a squad in the field and dropping some mortar rounds on the Germans outside of the house in the open wounding another German junior leader and going down another point of Force Morale bringing them down to a 6. Another phase or two of the Germans exchanging fire from the hedge field brought some shock on the Americans and Germans until an unlucky roll by the Americans hitting and wounding the leader knocking him unconscious for the turn. 

The next American phase the Americans decide to make their move rolling poorly and with shock only getting over the fence and getting caught in the open.


The Germans then rolling double 6s moved a squad machine gun to the upstairs of the house then the next phase they were about to open up on the Americans when they played one of their two chain of command points and blasting away with the machine gun squad in the bocage that was waiting for an opportunity like this rolling 16 dice wiping out two of the three crew of the German machine gun. The Germans continuing their phase rolled 5 dice on the Americans now in the open and in close range scoring 4 hits on the Americans killing 2 men and wounding another American junior leader knocking down another Force morale point! The Americans were now down to 5. 


The American turn brings more fire power with their machine gun squad into the house with the German machine gun team that just cut down their comrades out in the open. Killing the last German gunner. They also ended the turn to bring back their unconscious leader in the hedge field back to the fight. The scout team has now moved into position to shut down the German jump off point. 
But were unable to end the turn due to spending their last chain of command point ending the turn before they got there to bring back their leader in the hedge field. The Germans then went on a roll with rolling 3 double 6s in a row giving them free rain to react to that scout team moving their infantry squad that was outside the house into position to fire at the scout team killing them off, Then deploying their last squad into the house that was directly in front of the scout team and firing at the Americans in the hedge field pinning the Americans and wounding another junior leader.
The American Force Morale was now buckling  taking another minus one bring them down to a 4 loosing a chain of command die. But with the Germans able to go again due to their 3 double 6s in the row decided to close assault the pinned American team in the hedge field with 7 points of shock and a wounded leader obliterating the American squad killing them all plus the junior leader! The Germans only loosing one man. That knocked the American Force Morale down to a 2
And with that the Americans had to pull back knowing there was know way to take the field even with a whole uncommitted infantry team . Plus time had ran out . 


AFTER ACTION THOUGHTS 

Overall I think the game was a success with a few minor bumps in the road but nothing serious after talking about the game after it was decided that the Americans should have spent there last chain of command point to move up there jump off point up behind the scout team that had pushed forward and deployed their last squad and that would have have them a solid power to take the jump off point in front of the scout team. But that last roll the Germans went on really took any remaining steam out of the American advance. When they were able to go 4 phases in a row. Overall I think we all had fun and I'm looking forward to putting on more Chain of Command games and spreading the lard as much as I can ! 

Here's a few  pictures of only SOME of the other games. I took some quick pics  when I had the time. 


Here was mgluteus game he put on a (PITS) patrol in the Sudan game which was also a great success! If you get the chance check out his blog!! You won't bedisappointed Mgluteus.blogspot.com

28mm Civil war game 

Some more games 
Friday night shot of the upstairs

















Another Chain of Command game put on by a fellow club member Mitch in 15mm on the eastern front.
There's me on the right hand side in the grey thermal in front right playing in the Chain of Command game. I was playing on the Russian side unfortunately it was a Russian slaughter

I grabbed a British Sherman and and Bren carrier from Warlord games for my 28mm army's I'm putting together for chain of command. 


All and all there were some great looking games and it was a good time and great seeing everyone. I'm looking forward to huzzah in May! 

Thank God for my wonderful girl friend for taking all the pictures of the table tops because I was to busy getting my game on and putting on my game! I just didn't have all the time to go around and take pictures of all the games. 

Please bare with me as this is the first convention I've covered and I'm still new to the AARs and blogging in general. I hope you enjoy the write up and please leave some feed back, its always appreciated.