Tuesday, April 28, 2015

28mm Germans

I have just finished up painting and basing a handful of 28mm Germans from Crusader Miniatures.

3 junior leaders with MP40s and 5 riflemen. 

Sorry for the camera quality and lack of lighting. I need to invest in a picture booth with real lighting!

Leave a comment or shoot me an email, let me know what you think. Historicalgamer91@gmail.com

Wednesday, April 22, 2015

28mm German 5cm mortar from Crusader miniatures

I have finished painting and basing a 5cm mortar for my new 28mm chain of command German army.

The 5cm mortar is from Crusader minitures, I'm also in the middle of painting more infantry from there as well which I'm hoping, I will finish and have some pictures up here by the end of the week. 

The minitures are nicely sculpted, except the figures I have just finished here,there was a considerable amount of flash and excess metal especially of their face. Which in my opinion can really ruin a figure. I have not encountered any flash on the faces of the infantry I'm painting now,but on some other packs like the anti tank rifle team,there is the same problem , there's also a couple figures from the assault engineer pack with some mold lines and excess flash on the face as well.

Here's the finished team below. 

Let me know what you think.

Sunday, April 19, 2015

Chain of Command (AAR)

Yesterday I was able to sneak in a Chain if Command game in.

We played ( The probe ) where one side has to deny the ground to the other, by routing them off the table, but keeping their own Force Morale above 3.

The sides were a regular German platoon (force rating of 0) vs an American armored platoon(force rating of +4). 

Here's a few snaps of the table.

The end of the patrol phase.

The Germans Force Moral was an 11, The Americans a 10. 

So the Germans kicked it off by deploying a squad just behind the wall in the court yard.

Rolling 2 5s,6,3,4 that's all they did and passed the initiative to the Americans.

The Americans started by deploying 1 squad just behind the hedge and their machine gun squad to the German right of the hedge field further down the street.

The Germans then deployed a second squad to counter the American machine gun squad on their right flank. Deploying into the back of the yard.

Also moving the first squad deployed, up to the wall, to take up a firing position against the on coming Americans.

Th Americans, with some bad command dice, moved up to the hedge line and put down covering fire against the Germans along the wall.

The next German phase, the Germans along the wall let loose on the Americans in the hedge line inflicting 3 points of shock. The second German squad moved up to the fence to take a defensive position.

The American phase brought more bad command dice, really limiting there respone. They returned fire with the squad in the hedge missing. 

On the next German phase, the Germans along the wall let loose on the Americans across from them.only 6 inches away, close SMG range. killing one and inflicting 6 points of shock, pinning the Americans. 

The Americans depolyed one of their senior leaders and took 3 of the 6 points of shock off off the pinned squad.

Their machine gun squad, tried to make a dash across the street but, only rolling a 3 on two dice and crossing a low obstacle, dropping the low die they were stuck out in the middle of the street.
The Americans also threw a mortar round at the Germans along the wall but missed.

The Germans continuing the pressure, fired at the Americans in the hedge this time, killing 3 wounding the junior leader and putting 2 more shock on the already hurting Americans in the hedge.

In the distance the Americans could hear tank tracks cranking in the distance, until a Panzer IV appeared at the opposite side of the road from the American machine gun squad, stuck in the middle of the street.

The tank blasted away at the Americans on the road inflicting 2 points of shock.

The Americans continued to run across the street trying to desperately get out of the tanks line of fire.

Getting the first squad in the field behind the cover of the the fence and out of view of the tank. 
 But the next MG team to cross wasn't as lucky, getting stuck in the street.

The Americans along the hedge line rallied the remaining shock, and returned fire as best they could actually wounding the German junior leader, and inflicting one point of shock on the Germans taking cover behind the wall.

The next German phase brought a double phase. The German tank unleashing on the American machine gun squad down the road, inflicting 3 points of shock.

 The Germans along the fence finally getting into the action, let loose on the American MG team in the field completely whiping them out, Inflicting 2 more points of shock on the remaining team in the road, pinning them.

Remembering the Germans had another phase still to go the Americans decided they had enough and decided to pull back to fight another day. 

To be fair the Americans were in a tough spot on the table and had the worst dice rolls I've seen in a wile. From rolling for command dice, to moving, to save rolls, it just wasn't the Americans day.

The game when quite fast, in only a little over an hour. 

I was just happy to get a game of CoC in!

Wednesday, April 15, 2015

28mm Germans for Chain of Command

I have just finished painting and basing, my first squad of Germans. I'm putting together a 28 mm British and German army for Chain of Command. This first section has a Junior Leader, 8 rifles and a light machine gun. The figures are from Artizan Design of course. I love the look of their figures and most of my armies are from Artizan, Crusader, warlord and Black Tree Design. All my current Chain of Command gaming is done in 20 mm, but I've decided to make the switch to 28 mm. It won't happen over night as I have a ton of painting and modeling to do and 20 mm is great for what I'm doing now and theirs no great rush.

Heres some pictures of the finished figures.

Wednesday, April 8, 2015

Napoleon Bonaparte meets Chain of Command (test game)

Today I got the chance to play test Napoleon Bonaparte meets Chain of Command courtesy of a great guy, JohnYou can soon see more pictures and  more about the game on his fantastic blog http://fuentesdeonoro.blogspot.com/?m=1 (wargaming in 28mm and sometimes smaller). 

It was a a fun game to say the least with some minor questions, and some minor recommendations. 

This is just what I think after playing a small game. I'm knowhere near an expert but here are my thoughts on the pros and cons.
 First, was attack colums. What were the advantages (if any)? 

Second, there was no opportunity fire by the defender when closing into combat. I think there should definatly be a fire opportunity for defending infantry before they close into hand to hand.
Third, the size of the table was too small for the size of the bases and the amount of troops. This might have been a problem of the troops available and how they were mounted, the rules calling for a 30x30mm sized stand rather than the 40x40mm stand used(900 sq mm vs. 1600 sq mm - an almost 50% disparity. I would recommend that is 40 x40 mm are sued then the battle field should be a minimum of 8' x 5' - rather than the 6' x 4' used). Comment by Dick Bryant, also in the playtest.
The patrol phase was excellent and helps get troops into combat quickly. This makes for a better game, not taking up time moving onto the table and into action. 

The command structure was good as well. With a similar feel to regular Chain of Command, with commanders having multiple activations, there was never a shortage of what you could accomplish with good and bad command dice. 
The game mechanisms worked well except as mentioned and John's troops were superbly painted and mounted - a joy to play with.

Overall it was a fun game and I'm looking foward to playing more in depth games.
 Here's some pictures of the action 

The patrol phase 

After we got to see the rules for movement and maneuver we decided to remove the trees and get right into the action, so we could see how combat would be resolved.